Monday, November 8, 2010

Complexity and instructional design models

I have been thinking about the adoption or rejection of ID models and what that process entails. I have the following thoughts about it:

* Some ID models increase the number of design decisions to be made (Gibbons' layers, etc.)
* Some ID models seek to reduce the number of design decisions to be made (Gong's 3-person model, etc.)

* What are the reasons for increasing the number of design decisions to be made?

  • Because: 
    • I need more control over specific aspects of the design
    • I need to improve the design but don't know where/what to improve


* What are the reasons for reducing the number of design decisions to be made?
  • Because: 
    • I need to reduce the complexity of what I am designing (too many design considerations to make progress)
    • I need to expedite the design and development process (due to time, budget constraints)
    • I need to isolate a part of the design process and improve it
These are just some thoughts that can guide my thinking about why I would consider other ID models over others. I think that selecting a design model is a matter of preference, expediency, and contextual constraints.

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